As the Nintendo Switch loses some of its brand-new luster, fans have begun to question a few key missing features, from the long-running Virtual Console service to traditional apps like media players and Web browsers – thus, any new major firmware for the Switch is likely to get fans' hopes up about new functionality, and sure enough Switch firmware 4.0, out on Wednesday, brings a few new features to the table.
Arguably the most notable addition is one that comes oh-so-close to fixing a major Switch problem: the inability to back up any save game data – Switch 4.0 officially adds profile and save transfers between Switch systems.
This is the first time Switch owners have been able to move save data in any official capacity, as opposed to having save data being completely trapped on a default system, but it's still a far cry from being able to take your console's save files and store them somewhere secure, like a spare SD card or a computer.
Nintendo has also finally made good on a promise to support video capture for Switch games, but the functionality has launched in a weird (and therefore Nintendo-like) way – the good news is that this works much like it does on the Xbox One and PlayStation 4 platforms, in that the system will automatically capture and store your last 30 seconds of play.
The bad news, however, is that this video-capture feature is currently only supported by four games, and they're all first-party fare: Mario Kart 8 Deluxe, Arms, Splatoon 2, and Legend of Zelda: Breath of the Wild.
The firmware's update page mentions a few other under-the-hood tweaks, including how the console will now recognize and list TKIP-secured Wi-Fi networks and how people can finally transfer game-update data between local systems.