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Flash games have been on their way out for some time – many are already lost, scattered to the far corners of the internet with only a handful of people on an old forum to grieve for them.

As a result, one Nintendo fan has decided to collect as many of the company’s flash games as possible so they can be preserved.

In the younger days of the internet, starting in the late 90s and up through the 2000s, video game companies often accompanied the marketing and release of their new products with tiny flash games that people visiting their websites could play in-browser – the idea was to get fans hyped for the latest console release by teasing information.

Nintendo was one company that made a lot of these, dating all the way back to Donkey Kong Country.

Of course, most of these darling little treasures are hard to come by which is why YouTuber and modder Skelux has started collecting them on his website Origami64.

He’s collected just over 30 of them to-date and currently has $50 bounties out on the others which are either missing a few files or still missing entirely.
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What faction or group has your Dragonborn's devotion? .
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It's a block party! Where do you fit in? .
Nintendo has announced Animal Crossing: Pocket Camp for smartphones, due for release on iOS and Android in late November.

The title looks much like other games in the Animal Crossing series, which traditionally see your character moving to a new location, interacting with the animal inhabitants, and customizing your home.

This time around there's a camping theme, though — you're building up a campsite, which could make it seem a little smaller scale than the cities and towns in the full console releases.

The main focus of Pocket Camp appears to be crafting furniture from materials found in various areas, and your camper van home is as customizable as you'd expect.

You're able to meet up with other players from your friends list and trade items.

The game features free-to-play staples like countdown timers and microtransactions.
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This quiz is to tell you if you had a portal to video game worlds, where you would go. .
As the Nintendo Switch loses some of its brand-new luster, fans have begun to question a few key missing features, from the long-running Virtual Console service to traditional apps like media players and Web browsers – thus, any new major firmware for the Switch is likely to get fans' hopes up about new functionality, and sure enough Switch firmware 4.0, out on Wednesday, brings a few new features to the table.

Arguably the most notable addition is one that comes oh-so-close to fixing a major Switch problem: the inability to back up any save game data – Switch 4.0 officially adds profile and save transfers between Switch systems.

This is the first time Switch owners have been able to move save data in any official capacity, as opposed to having save data being completely trapped on a default system, but it's still a far cry from being able to take your console's save files and store them somewhere secure, like a spare SD card or a computer.

Nintendo has also finally made good on a promise to support video capture for Switch games, but the functionality has launched in a weird (and therefore Nintendo-like) way – the good news is that this works much like it does on the Xbox One and PlayStation 4 platforms, in that the system will automatically capture and store your last 30 seconds of play.

The bad news, however, is that this video-capture feature is currently only supported by four games, and they're all first-party fare: Mario Kart 8 Deluxe, Arms, Splatoon 2, and Legend of Zelda: Breath of the Wild.

The firmware's update page mentions a few other under-the-hood tweaks, including how the console will now recognize and list TKIP-secured Wi-Fi networks and how people can finally transfer game-update data between local systems.